Find out if you meet the general entry requirements for applying to a YH Swedish government-funded education, please read the information provided on this page: General entry requirements.
YH-Program
Want to become a successful XR Creative Developer?
Download the program syllabus and find out how!
FORMAT
Full-time (on site)LOCATION
StockholmDURATION
80 WeeksTUITION FEE
Government-fundedThe program will provide the knowledge and skills required to help you launch your career as an XR Creative Developer. This YH-program responds to a demand for competence that can design an immersive experience with a holistic approach to user behavior, pedagogy, value creation, and ethics.
WHO IS THIS PROGRAM FOR?
Anyone who is curious to learn how to build three-dimensional worlds and next-level user experiences. You who are eager to explore things, test and fail, and try again.
How the metaverses and other immersive worlds are going to look and feel are still very visionary and things are not set in stone yet. So, this is a program for those who want to be part of mapping out what this future actually looks like. It’s really about breaking new ground.
PERIOD
August 17, 2026 – April 21, 2028
80 weeks (56 on campus – 24 on Industrial Placement)
Language
English
Got questions?
Book a call with our Admission Team.
We are here to help you find the best solution for you.
Swedish Government Funded Seats Available.
Join our VIP list by November 29th, 2024, to secure an exclusive discount of 20,000 SEK on all programs.
This YH-program is not held for this Intake.
Stay Tuned with our other programs or download the Syllabus to receive updates about program openings.
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The Application Process
SWEDISH GOVERNMENT-FUNDED SEATS
Applications are now open for all CSN- approved programs. Secure your spot and submit your application by April 20, 2026 at 22:00 (CEST).
Step 1: Check what you need to upload (3-5 Documents) Before you start, prepare the documents below. You will upload them during the application process.
1. CV: Written in English or Swedish (PDF).
2. Proof of education: Upload documents showing you have completed at least high school, in Sweden or another country. Translation is not required (PDF).
3. Proof of language knowledge: If your native language is not Swedish, Danish, Faroese, Icelandic, or Norwegian, you must show that you meet the Swedish language requirement. You will be asked to upload proof during the application. Details are available on the general entry requirements page. (PDF)
4. Application Task 2026: You are required to submit an Application Task brief as part of your application. Read more about the task.
5. Additional documents: Some programs have specific requirements. Always check the program page to make sure you have everything. (PDF)
Step 2: Submit your application Once your documents are ready:
1. Start your application via the program page.
2. Fill in the required personal information.
3. Upload your documents in the correct sections.
4. Review everything before submitting.
5. Submit your application no later than April 20, 2026 at 22:00 CEST.
We review all applications, and we will always contact you if we need any additional information.
Once you’ve submitted your application, our admissions process begins. It includes the following steps:
1. Application review We check that your application is complete and that all required documents have been uploaded.
2. Eligibility assessment We ensure that you meet both the general entry requirements and any specific prerequisites.
3. Selection test If there are more eligible applicants than available places, a test is carried out to determine the selection.
4. Admission decision You will receive an admission decision by email no later than Midsummer, informing you whether you have been admitted or placed on the waiting list.
5. Respond to the offer You confirm whether you accept or decline the offered place within the given timeframe.
Tip!
Apply early: The earlier you apply, the greater the chance that we can give you feedback before the final date for submitting additional documents. Don’t wait until the last week to apply if you’re unsure about your eligibility.
Here you can find complementary information about the process:
Eligibility Assessment
After the application deadline has passed, we will evaluate your eligibility based on the application you submitted. To qualify for admission to a program, you must meet the general entry requirements and for some programs the specific eligibility requirements.
1. General Entry Requirements
1.1 Basic high school eligibility or real competence
Basic high school eligibility or real competence
You must have a high school diploma or municipal adult education (Komvux) equivalent, with at least 2,250 points and passing grades in English 5, Mathematics 1, and Swedish 1 (or their equivalents). Equivalent qualifications may include:
- Studies at a folk high school (Folkhögskolan)
- A foreign high school diploma
- Other education or practical experience that qualifies you for admission to our programs
1.2 Swedish language requirement
In addition, if your native language is other than Swedish, Danish, Norwegian, Icelandic or Faroese, you must have the necessary knowledge of the Swedish language.
Proof can include, but is not limited to:
- Grades from Swedish high school course 1, 2 or 3, alternatively Swedish as a second language 1, 2 or 3, or equivalent course from other Scandinavian countries.
- Proof of completion of SFI (Swedish for Immigrants) course corresponding to a minimum of GERS A1 level, higher levels accepted, or an equivalent course from another Scandinavian country, is required. If the course has not yet been completed, proof of enrollment must be provided at the time of application. Please note that proof of course completion must be submitted before an applicant can be offered a seat in a program or course.
- Reference Letter from your employer that states your employers contact details and your Swedish proficiency in writing, reading and speaking with clear examples of how you use this proficiency at work.
2. Specific Eligibility
Some programs have additional requirements that must be met to qualify for admission. These may include:
- Grades in specific high school courses
- Professional experience relevant to the program
If professional experience is a requirement, you must submit supporting documentation, such as work certificates or pay slips. To ensure acceptance of these documents, they must clearly state:
- Time period of employment (start and end dates)
- Extent of employment (percentage of full-time work)
- Job duties
Please note: Work certificates must also include your personal details and be dated and signed by the employer.
Specific requirements per program:
- Data Analyst: Math 2
- Frontend Developer: Math 2 and Programming 1
- Business Developer: At least 1 year of professional experience in any of the following areas: organizational governance, project management, business development, digital transformation, IT, sales of complex solutions, or procurement.
Other Ways to Prove Eligibility
If we assess your application as "not eligible," we will contact you to provide an opportunity to submit additional documentation. Note that any additional documents must be submitted by the specified deadline.
Below are alternative ways to demonstrate eligibility if you do not meet the formal requirements:
1. Apply Through Real Competence
If you do not meet the formal eligibility criteria, such as lacking a high school diploma, you may demonstrate equivalent knowledge through other means. For example:
- Practical experience in a relevant field
- Achieving a score higher than 8 on the Application Task
To claim real competence in your application, you must provide supporting documentation, such as certificates or other evidence, to prove your qualifications.
2. The 20% Rule
In exceptional cases, we may admit applicants under the "20% rule." This rule allows us to waive formal eligibility requirements for up to 20% of the available spots in a program. To qualify, you must demonstrate sufficient relevant experience, and we must determine that you are likely to succeed in the program and your future profession.
However, competition for these spots is very high. For this reason, we strongly recommend that you strive to meet eligibility requirements through other means wherever possible.
- Onsite Open House, Stockholm Campus ⎸ March 11, 2026, 16.00–19.00 CET
- Onsite Open House, Stockholm Campus ⎸ April 15, 2026, 16.00–19.00 CET
Swedish residents may also qualify for financial aid through CSN during their studies. For complete details, please refer to the information provided on this page: Read more about CSN.
For those applying from Norway, Denmark, Iceland, Finland and the Faroe Islands, you should contact your local education support provider.
Funded Seats
STATUS:
We use the Classter platform for these seats.
If you already have an account, click Continue your application, otherwise Start your Application.
Student Seats
STATUS:
Applications are open! Apply now and secure your spot.
If you are an international student, your application starts here.
Click above and follow the instructions.
This YH-program is not held for this Intake. Checkout for the open applications on 2026! 🚀
See on-going programs
You'll be prepared to work as:
- check XR Developer
- check Game Developer
- check 3D Artist & Modeler
- check XR Project Manager
- check XR Designer
Program Overview
During the XR Creative Developer program, you will explore 7 courses:
- The HYPER ISLAND Journey
- Programming & Game Engines
- The World In 3D
- Holistic Development
- Industry Simulation 1.0
- Individual Project
- Industrial Placement
Experiential learning is at the core of the Hyper Island methodology, therefore, the Industrial Placement course is an essential part of each program.
The Industrial Placement provides you with opportunities to develop a deeper understanding in your field of specialisation by being in a professional environment with the guidance of industry professionals in Sweden or anywhere else in the world.
EXPERIENCE
The Hyper Island Way™
Real world ready
Through experience-based learning you will have the opportunity to learn while working with real clients on their challenges.
XR Creative Developer students collaborated with the Nobel Prize Museum employees to create game-changing XR solutions for the museum.
Business Development program students took part in the annual Volvo Hack Sprint to focus on driving change.
160 students collaborated with Google employees to create game-changing solutions during a three-day Design Sprint.
Seize your potential
Upon graduation you will equipped to get hired or to start your own business.
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Alumni work at
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Study in our Stockholm campus
You will study in our Global Head Office, located in Hammarby Sjöstad, close to the water in a new building where we each year welcome over 500 people from all over the world.
Loved by Lifelong learners
“Hyper Island values experimentation and failure as a learning method and brings students close to the industry, which is priceless.
I had an amazing time in this program. It was challenging, however, that was exactly what I was looking for deep learning experiences and non-conventional learning methods, as well as great connections and opportunities.”
Danny Mallas
Product Manager @ Spotify
"Hyper Island gave me the foundation to approach creative challenges effectively. I gained an understanding of team dynamics and how to manage processes and culture. Focusing on how to work to optimize creativity and feedback within each team."
Linus Hultkrantz
UX Designer @ Valtech
"Hyper Island was my most eye-opening year to that date. At times terrifyingly challenging – and for the same reasons incredibly rewarding!"
Hanna Reuterwall
Marketing Manager @ Netflix Nordics
"As a practical person who prefers learning by doing, I found a perfect match in Hyper Island. I had the chance to explore new ways of thinking and creating that challenged my status quo."
Marius Pedersen
Head of Content @ Red Bull
Got questions?
Our Admissions Team is available to provide guidance. Contact us and let us help you move towards reaching your goals.